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Warblade maneuvers 3.5
Warblade maneuvers 3.5










warblade maneuvers 3.5

It might also be worth spending 3000 gp on an Amulet to get the Devoted Spirit "Shield Block" counter, even though Maneuvers Readied are already a scarce resource. It's just too good with two-weapon fighting (and a shield is a weapon for goodness' sake, take Improved Shield Bash and Agile Shield Fighter! And STORMGUARD WARRIOR!) You can see I couldn't resist mixing in some Tiger Claw.

warblade maneuvers 3.5

Tiger Claw: Pouncing Charge, Raging Mongoose Iron Heart: Wall of Blades, Iron Heart Surge, Adamantine Hurricane, Iron Heart Endurance, Strike of Perfect Clarity Stances: Punishing Stance, Hunter's Sense, Pearl of Black Doubt, Stance of Alacrityĭiamond Mind: Moment of Perfect Mind, Greater Insightful Strike, Rapid Counter, Avalanche of Blades, Moment of Alacrity, Diamond Nightmare Blade, Time Stands Still For a weapon-and-board, Iron Heart/Diamond Mind-focused Warblade 20, I'd probably end up with a maneuver selection like: If any of these catches your interest, I can give you a more specific build for any of them.Let's see. Each of these races would work with Multiweapon fighting instead of Two-weapon fighting.įor these builds, they rely heavily upon sneak attack damage, so rogue, spellthief (complete adventurer), blackguard, assassin, scout, dervish (complete warrior) are all good choices. Do you have access to Thri-Kreen (ECL 4, 4-armed psionic bug creature), Sahuagin mutant (ECL 5, water dependent 4-armed creature), Dolgrim (ECL 3, small 4-armed ugly creature from Eberron). There are plenty of multi-armed races that can vastly change potential for such builds. I don't have the book, but Silver Marches (Forgotten Realms campaign setting) has a prestige class called Peerless Archer that is really good (has an ability similar to power attack for ranged attacks).įor two-weapon fighting builds, race plays a huge role in determining your potential. Mix in some Ranger levels for some bonus archery abilities, add in Swift Tracker, and voila! A lot of the maneuvers work on ranged attacks, as well as melee ones.įor a long ranged archer, you could consider the Cragtop Archer from Races of Stone (you would need to be a Goliath).įor an order of the bow initiate from Complete Warrior, I'd recommend: Barbarian 1/Fighter 2/ Rogue (Fighter variant) 2/Order of the Bow Initiate 4 - For race, I'd go Raptoran, if it is allowed.įor nice damage, scout from Complete Adventurer is always a fun choice. (It says "Book of Nine Swords" in much bigger text than that name on the cover, however.)įor archery, warblade is actually really powerful. Rickynumber24 wrote:You should take a look at the Tome of Battle. It might have something to do with finally matching the warriors to the spellcasters in power level. (This character can now nearly teleport and nearly turn invisible, once per encounter, or more often if he does stuff to get his maneuvers back.) Despite stories like that, everyone I know seems to be very fond of the book for being balanced. One of my friends is DMing a campaign where he kind of wishes the rogue in his campaign hadn't taken his suggestion of doing a two-level dip into Swordsage at around L8 after all because it increased that character's power level significantly. They're both powerful classes and, because of a thing they introduced in them to make it easier to multiclass into them, are pretty good for a short dip, too.

warblade maneuvers 3.5

There is something called "martial maneuvers" introduced in that which are sort of like spells but definitely aren't spells and have a strong flavor of martial arts. (It says "Book of Nine Swords" in much bigger text than that name on the cover, however.) You should take a look at the Tome of Battle.












Warblade maneuvers 3.5